20GT #1: Some Ganondorf NIL & AI info.
20GT #2: Some Optimal Aerial Timings (This is pretty wrong on the frame numbers but points to ~correct conclusions so I've left it up)
20GT Side Notes: Crouch+Jab Stuff
20GT Side Notes: Boost Grab

Maximum Horizontal Jump Velocities.
How lenient is the spacing on edgecancels?
Logs/archives of some potentially informative conversations in the Toronto/KW Melee discords
Game and Watch CG on Spacies info
Explanations on Jigglypuff's Rollout mechanics, and the weird mechanics of Amsah teching moves with high damage and/or electric effects.